Games

A collection of commercial, academic, and independent games I’ve contributed to throughout my career, spanning roles in art, animation, UI, audio, leadership, and solo development.Select a project to explore its vision, my role, and representative work. For discipline-focused breakdowns, visit TECHNICAL ART, VISUAL DEVELOPMENT, or ANIMATION.


Embers Amongst The Pyre: Widow's Peak

Genre: Third Person Fantasy Action RPG

Platform: To Be Announced

Release Date: To Be Announced

Studio: Jerbederb

Team Size: 1

Role: Creative Director | Solo Developer

Engine: Unreal Engine 5.7

Tools:

  • GitHub

  • Blender

  • Clip Stuido Paint

  • Substance Painter

  • Substance Designer

  • WWise

  • Ableton

  • Cuckos Reaper

  • Dorico Elements

OVERVIEW
Embers Amongst The Pyre: Widow's Peak follows Nyx and Zafeiri, two adventurers who reach the small cliffside town of Widow's Peak mid journey. Their time in the town is spent assisting in the rebuilding and reinforcing of the town infrastructure, aiding the townsfolk with personal strife, and uncovering some of the ominous mysteries plaguing the region.
VISION
Embers Amongst The Pyre: Widow's Peak has a threefold focus: A strong and compelling narrative that explores grief and loss, fast-paced action combat that encourages player expression and skill, and an excellence in the visual and aural landscape of the game through the art and music direction.
MY ROLE
As the sole developer, I'm responsible for every aspect of production, including, but not limited to direction of every discipline, technical art, animation, UI/UX, Music composition and performance, sound design, level design, production planning, and promotion.

We Are Blob

Genre: 2D Resource Management Casual

Platform: Steam

Release Date: September 27, 2024

Studio: Black Banshee Studios

Team Size: 35

Role: UI Artist | Music Producer

Engine: Unity

Tools:

  • GitHub

  • Clip Stuido Paint

  • Ableton

  • Cuckos Reaper

OVERVIEW
We Are Blob is a resource management game where the player takes control of a blobfish game developer who must balance work quality with their health, relationships, and personal happiness.
VISION
Originally starting as a game jam project, We Are Blob is a humorous look at the lives of entry and junior game developers as they try to maintain a healthy work-life balance. The game explores the tradeoffs and sacrifices that often accompany a career in game development.
MY ROLE
I wasn't in the original development for the game, coming on post-release to help for an update meant as a tribute of a friend, and one of the developers of the game, who passed away. The group responsible for the update decided that we wanted to remake some of his music that was made for the studio. I produced two songs with that in mind, and created some of the UI meant to memorialize our friend.

UI ART

WE ARE BLOB MUSIC

Pineapple Panic

Genre: 3D Arcade Endless Runner

Platform: Steam

Release Date: July 8, 2024

Studio: Black Banshee Studios

Team Size: 42

Role: Product Owner | 3D Animator | 3D Artist | UI Artist | VFX Artist

Engine: Unreal Engine 4.27

Tools:

  • GitHub

  • Blender

  • Clip Stuido Paint

  • Substance Painter

OVERVIEW
Pineapple Panic is an endless runner inspired by the chase sequences of the Crash Bandicoot franchise, where the player takes control of Pina the Pineapple, as they try to escape capture from Joe Colada, head chef of a hotel best known for its pineapple based dishes. Players dodge the pursuing chef, avoid environmental hazards, and collect upgrades to survive for as long as possible.
VISION
Pineapple Panic embraces the exaggerated humor and expressive animation of 1990s cartoons and platformers, drawing inspiration from Ren & Stimpy and Crash Bandicoot. Fast-paced gameplay, colorful characters, and a replayable gameplay loop were designed to modernize that style while retaining its chaotic personality.
MY ROLE
Created during a game jam, I was granted the role of Product Owner due to my role in the game's concept and appeal. From there, I became the primary point of contact throughout development. I designed the main cast from concept through modeling, rigging, and animation, while also producing much of the game's 3D assets, UI, and supporting artwork.

UI ART

CHARACTERS

3D ART

3D ANIMATION

VISUAL EFFECTS

Star Beads

Genre: 2D Children's Puzzle Game

Platform: Steam | Android | iOS

Release Date: July 4, 2024

Studio: Cellec Games

Team Size: 31

Role: 3D Artist | 2D Artist | UI Artist

Engine: Unity

Tools:

  • GitHub

  • Blender

  • Clip Stuido Paint

  • Substance Painter

OVERVIEW
Star Beads is a children's puzzle game designed for mobile devices. The game is designed to help young children recognize shapes and colors through rewarding puzzle gameplay.
VISION
One of the developers at the studio had the pitch for Star Beads greenlit for this project. The project was inspired by a desire to create something meaningful for her own child, while remaining accessible to children more broadly.
MY ROLE
Unlike previous projects, this was the first game where I was there from inception. I worked diligently with the Product Owner as the sole artist in the studio at the time to help ideate the game from a visual standpoint, creating much of the criteria for which future assets would be made. Over the next couple of months, I would create almost all of the game's 2D, 3D, and UI assets. Eventually, as we brought more artists into the studio, As the studio grew and priorities shifted, I transitioned away from Star Beads to focus on Pineapple Panic, still helping Star Beads team whenever and wherever needed.

UI ART

2D ART

3D ART

Lost Beacon

Genre: Third Person Puzzle Adventure

Platform: Steam

Release Date: February 1, 2024

Studio: Black Banshee Studios

Team Size: 52

Role: 3D Artist | UI Artist

Engine: Unreal Engine 4.27

Tools:

  • GitHub

  • Blender

  • Clip Studio Paint

  • Substance Painter

OVERVIEW
Lost Beacon is a puzzle adventure game where players guide a Siberian Husky separated from its pack on a journey home. On its journey, the player is joined by a spirit by the name of Silla, and a bear named Yukon who give them hints to help them on their quest.
VISION
Lost Beacon draws very much the same inspiration as the 1995 feature film, Balto, in which it attempts to retell some of the facets of the 1925 Great Race of Mercy. While a touch more fantastical, it stands to bring awareness to the event in history.
MY ROLE
Lost Beacon's development was turbulent. Having started development a year before release, with all of the original developers have left the project in limbo by the time my team got hold of it. We were given a choice by executives of the studio: Cut the project, or attempt to salvage it. We chose the latter. By the end of the project's development, I was one of six devs helping to bring the project over the finish line. I initially joined as a UI artist before expanding into 3D art as production demands evolved. Despite the shortened schedule, our team worked together to complete as much of the game as possible before release.

UI ART

3D ART

Guardian

Genre: 2D Pixel Platformer

Platform: Steam

Release Date: January 17, 2024 (Rework Update)

Studio:Black Banshee Studios

Team Size: 27

Role: Pixel Artist | Pixel Animator | UI Artist | Music Producer

Engine: Unity

Tools:

  • GitHub

  • Blender

  • Clip Stuido Paint

  • Ableton

OVERVIEW
Guardian is a pixel platformer, where the player assumes the role of Aria in the Land of Erstwhile during the kingdom's LARP festival. The player travels through the land, collecting upgrades and defeating enemies as they embark on a humorous journey to save the land!
VISION
The original game was released in 2022 by a different team, and received mixed reviews due in part to the poor quality of the art and audio. Shortly before I joined, the studio wanted to rework much of the game, including the artwork and the audio, which is the rework update began.
MY ROLE
Being the sole animator at the studio, I was responsible for creating many of the updates for the non-static sprites. As production continued, my responsibilities expanded to include static sprites, UI elements, and recreating the game's main theme to better unify the updated presentation.

2D PIXEL ART

2D PIXEL ANIMATION

UI ART

GUARDIAN MUSIC

On Call

Genre: Visual Novel

Platform: Steam

Release Date: November 21, 2023

Recognition: BAFTA Games Awards Longlist

Studio: Cellec Games

Team Size: 29

Role: Music Produer

Engine: Ren'py

Tools:

  • GitHub

  • Ableton

OVERVIEW
On Call is a narrative-driven visual novel that put the player in the position of an on duty doctor, balancing the care of patients and their families over the course of three increasingly demanding days. The player manages a stress meter, and must maintain low levels, while the choices the player makes having impact in the outcomes of the storylines of the patients, and themselves as well.
VISION
On Call's primary focus is the narrative, which was designed with the purpose of bringing awareness to professionals in the medical field and the stresses that their jobs entail. The game doesn't shy away from sensitive topics, allow it to have the greatest emotional impact possible.
MY ROLE
I came onto the production of On Call late in development. Since my role within the studio was primarily as an artist, I was planned to assist with some polish elements of the game. However, priorities shifted to where I needed to assist with music instead. Having a background as a musician and music composer allowed me to fulfill that need.

ON CALL MUSIC